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AWMyths is set on the continent of Korth, with the name
of the planet in game being called Aryte. There is not much known about the planet itself since the people of Korth have remained
in relative isolation from exploring much of their world. From the continent of Korth, there is one moon and one sun visible
in the universe, both of which are associated with deities to the elves. The continent of Korth itself has undergone many
changes in climate areas. There is a large desert area to the southwest, an area full of small volcanoes and one big volcano
in the west, an area of fertile yet curiously uninhabited grasslands to the east, and an area of forests right in central
Korth.
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Holy Tir'an Republic (The Elven Country)
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The elven nation set in the desert
oasis in the southwestern part of the land of Korth. - They primarily worship Torrix (god of the Dark Night & Bright Stars), and secondarily meditate
to a Sun Goddess Ollopa; Belief in a Pleasant Afterlife with the gods; Life & Culture revolves around the gods as supreme
- Ruled as a "Holy
Republic", where the people serve as Priests and Priestesses to the elven gods and elect their mortal leader known as
the Cala or "Holy Prince"
- No government control whatsoever upon the economy; Extreme Laissez-faire approach;
Money is regarded as a "personal matter" that should not become part of government dealings
- Where a warrior may
be an honorable job to a human, the job of a seer, mage, archer, or priest would be a highly esteemed, honorable job to a
Tir’anian.
- Make no mistake though; these people are not bookworms for their armed forces
known as the Rangers of the Night are holders of two of the most powerful weapons in the land: the Ollopan Bow (which has
roughly a range of 50 meters) and the Spear of Torrix.
The current Tir'anian
leader is Cala Stayjit
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Physical Appearance: Elves in Korth
are similar to the Lord of the Rings/Tolkien representation (as opposed to the Santa’s workshop representation). There
is no set standard appearance for a Korthian appearance as it is up to the player to imagine how they want their character
to look. Typically elves in Korth end up being taller than the average human, blonde haired with blue or green eyes, pointed
or irregularly shaped ears, no freckles, very light skin, etc. Personality Qualities: -Mystical
-Creative
-Spiritual, religious
-Very wise
-Courteous
-Moral Cultural Qualities:
-Readily protect knowledge at all costs
-Worship of divine beings, who must be appealed to in order to attain great lengths
-Affinity for plant and animal life
-Government should never involve itself with money
-Weapon preference is the bow and arrow, because it is perceived as an Elegant, clean, and less violent type of weapon
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The Prolix Empire (The Human Nation)
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The human nation set in among the rocky hills and coastlines north and
northeast of the GZ
- As they are humans, they worship no god.
- Government control of the major industries of the economy
- Money is believed as a necessary step to Progress and maintaining
a happy, successful lifestyle; Money is needed for physical and mental nourishment; Without money, one cannot expand themselves
through Personal Growth
- Honorable Careers within Prolix would be a Swordsman, Warrior, Hunter, Ore/Crystal Miner, Businessman, Scientist,
Wizard
- Their
government is ruled as an "Limited Monarchy" with a single hereditary leader that controls the Executive & Legislative
powers, who is checked by an elected group of warriors that maintain Judicial power
- Prolix is the military arm of Korth. Their army is sworn to protect
not only Prolix, but all of Korth in general from foreign invasion. Their most powerful weapon is the Sword of Prolix, which
is arguably the most powerful sword in the entire land of Korth.
The current Prolixian leader is Empress Jennifer Zopel
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Physical
Appearance: Humans in Korth appear just as they do on Earth. They come
in more diverse forms than elves but not as diverse as the drow. They may come in all different skin tones, hair colors, eye
colors, etc. Personality
Qualities: -Very proud, chivalrous
-Scholarly, intelligent
-Magical
-Honorable
-Always Prepared
-Trustworthy
-Ambitious Cultural Qualities: -Readily
protect their homes
-Interest in discovery, innovation, and exploration
-No worship of gods, prefer to believe that man is capable of great lengths himself
-Reliance on Internal strengths and the might of fellow warriors
-Constant striving for improvement
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