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YOUR MISSION

Your purpose as a character of Korth is to live a fantasy life as your mythical race of choice to attempt to help the nations of Korth establish a perfect society despite cultural differences and foreign evils that may try to disrupt Korth. You will learn more about these evils as you play the game and take part in the story unfolding..

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Thursday, November 26, 2009

Nov 25th update

November 25, 2009

Ø  Fixed /chisel and /spice commands

Ø  Added capability to allow leaders to grant build rights with command: /grant 10x10 to cit# (creates build zone with radius from leader’s position = 1 cell); /grant 25x25 to cit# (creates build zone with radius from leader’s position = 2.5 cells); /grant 50x50 to cit# (creates build zone with radius from leader’s position = 5 cells)

Ø  Added a new build command to allow players to set up their own mini-shops: /hire merchant for itemname; if player has a small market tent camped, must have at least a supply of 1,000 of the specified item; if player has a large market tent camped, must have at least a supply of 10,000 of the specified item

Ø  Added “!chalkboard” object action command capability; allows for a user to say a message, then click to display on a sign with “!chalkboard” argument

Ø  When you die ... a skeleton and a blood stain will now appear at your location to give a more “battlefield special effect”, and you will lose all silver carried to the skeleton (you can get it back by going back to skeleton to retrieve it). Also, attackers’ wont auto-steal money, they’d have to manually click your skeleton to get your money. Also, it requires a mystic water to clean up the blood stain

1:33 am est

Saturday, November 21, 2009

New Update

November 21, 2009

Ø  Fixed /spice bug

Ø  Fixed “buy item” bug

Ø  Fixed bug that allowed you to store banishment cards to get out of a banishment

Ø  Added /chisel command to be used to make powders if you have a chisel and a resource ore/salt rock

Ø  Revamped /spice command so it uses less code, no significant change should be noticeable to players

Ø  Added /craft command to be used to make weapons, armors, shields, etc

Ø  Added greater functionality to Defense skill (a contest of Defense skill will determine if a spell is successful on victim or not)

Ø  Added tak and triptyte uses as new items (tak is a very volatile explosive item, triptyte is a light source)

Ø  Added glaze mining as Tir’an-only trade to replace farming which is not working at all (Glaze is a new valuable resource, tak and triptyte are naturally occurring isotope forms of glaze that are more rare to gather… poisonous gas is emitted for each mining turn)

Ø  Added glaze as a means of spell protection … victim of a spell must have 4x the amount of spirit required by caster for spell in glaze to be protected, and once the victim is protected once, half the glaze disintegrates

Ø  Decreased value of salt rock to 12 and salt powder to 25

Ø  Added sugar (for 22 sp), cinnamon (for 28 sp), glaze (for 45 sp), tak (for 60 sp), triptyte (for 40 sp) to /sell command

2:25 pm est

Thursday, November 12, 2009

November Update

November 11, 2009

Ø  Put caps on skill crystals (1000 max mana, spirit; 100 max defense, alchemy; 2000 max health)

Ø  Fixed bug in spells system (hopefully no more perm fly ^_^)

Ø  Adjusted note messages

Ø  Added “missing” to combat system spice-up, per user request

Ø  Renamed /salt command to /spice command (added sugar as necessary for spicing fruit, cinnamon for spicing bread, and nutmeg for spicing milk), per user request

Ø  Added mass-storing capability (/stash command for dropping 50 of an item, /stock command for dropping 100 of an item)

Ø  Added salt rock crusher device, per user request

Ø  Added a Prolix national bank account with commands /donate # sp, /national withdraw # sp (prolix leader only), /national budget (prolix citizens only)

Ø  Added 2% interest earned for all deposits to a player’s prolix bank account (money comes from prolix national account if there’s at least 100k); for withdraws, a 3% charge of withdrawal amount is removed and put into prolix national account

Ø  Added new command for prolix bank: /request loan of # sp (only works if prolix national account has at least 200k more than loan requested amount)

Ø  Added capability for Prolix bank cards to be used as “debit cards” for buying items where player pays for 95% of item’s cost and Prolix national account covers the other 5% of item cost (only works if prolix national account has at least 50k)

Ø  Adding national boundaries & banishment capabilities by leaders (leader only command: /banish ____; changed old /banish command to /remove)

4:15 am est


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