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Friday, July 16, 2010
UpdatesJuly 16, 2010 Ø Added Red Sorceress as a GM controller Ø
Added special lightning attack to a Celebgul Cu archery weapon Ø Allowed huntables and targets to give more EXP Ø Added function where if an attacker’s
skill is 20 levels higher than the victim, the victim’s armor (in the case of a long range attack) or shield (in the
case of a short range attack)is damaged & needs to be repaired before it can be used again Ø Added /repair command
to be used with an appropriate repair merchant to fixed pierced armors and crushed shields
12:17 pm est
Friday, July 9, 2010
UpdatesJanuary 18, 2010 Ø Fixed
bug with “battlefield special effect” Ø Added fire rune, water rune, earth rune, and air
rune as usable items Ø Allowed lead ore to be used to shield a person from the harmful radiation of tak Ø Added /lock command, similar
to /store, but item can only be picked up by the item’s owner; Also, /lockstash (for 50 items), and /lockstock (for
100 items) Ø Added corpse identifier to battlefield skeletons February 5, 2010 Ø Fixed bug with lead ore protecting against
tak Ø Added owner=”__” tag to activate trade command Ø Added realistic archery Ø Added
a basic soccer game play Ø Finally fixed farming Ø Added scrolls, along with a command /public scroll write (message) May 20, 2010 Ø Fixed
Prolix bank card issue Ø Added beekeeping to resource gathering as Case #11 (with bees wax as a new item worth 32 SP); must have at
least 100 resource gathering skill Ø Fixed /hire merchant command Ø Fixed farming (hopefully for the last time) Ø Added wool shearing activity; success is based
on user’s resource gathering skill; reward is 1 unit of wool, which sells for 11 sp; a sickle is required tool Ø Added
/weave command; success is based on user’s accuracy skill; a sickle and a thread are required tools Ø Added
items (purple rug, red rug, green rug, brown rug, pillow) to be associated products of the /weave command; also added to /use
and /sell commands Ø Added cow milking activity; user must use hands when clicking on a cow (not necessarily completed) May 23, 2010 Ø Fixed
bee keeping activity Ø Added a candle to the /craft command… which is made using the new bees wax raw materials Ø Added
a candle to the /use command Ø Fixed mining issue where you didn’t die even if your health went beneath 0
2:21 pm est
Thursday, November 26, 2009
Nov 25th updateNovember 25,
2009 Ø Fixed /chisel and /spice commands Ø Added capability to allow leaders
to grant build rights with command: /grant 10x10 to cit# (creates build zone with radius from leader’s position
= 1 cell); /grant 25x25 to cit# (creates build zone with radius from leader’s position = 2.5 cells); /grant
50x50 to cit# (creates build zone with radius from leader’s position = 5 cells) Ø Added
a new build command to allow players to set up their own mini-shops: /hire merchant for itemname; if player has a
small market tent camped, must have at least a supply of 1,000 of the specified item; if player has a large market tent camped,
must have at least a supply of 10,000 of the specified item Ø Added “!chalkboard”
object action command capability; allows for a user to say a message, then click to display on a sign with “!chalkboard”
argument Ø When you die ... a skeleton and a blood stain will now appear at your location to give a more “battlefield
special effect”, and you will lose all silver carried to the skeleton (you can get it back by going back to skeleton
to retrieve it). Also, attackers’ wont auto-steal money, they’d have to manually click your skeleton to get your
money. Also, it requires a mystic water to clean up the blood stain
1:33 am est
Saturday, November 21, 2009
New UpdateNovember 21,
2009 Ø Fixed /spice bug Ø Fixed “buy item” bug Ø Fixed
bug that allowed you to store banishment cards to get out of a banishment Ø Added /chisel command to be used
to make powders if you have a chisel and a resource ore/salt rock Ø Revamped /spice command so it
uses less code, no significant change should be noticeable to players Ø Added /craft command to be used
to make weapons, armors, shields, etc Ø Added greater functionality to Defense skill
(a contest of Defense skill will determine if a spell is successful on victim or not) Ø Added
tak and triptyte uses as new items (tak is a very volatile explosive item, triptyte is a light source) Ø Added
glaze mining as Tir’an-only trade to replace farming which is not working at all (Glaze is a new valuable resource,
tak and triptyte are naturally occurring isotope forms of glaze that are more rare to gather… poisonous gas is emitted
for each mining turn) Ø Added glaze as a means of spell protection … victim of a spell must have 4x the amount of spirit required
by caster for spell in glaze to be protected, and once the victim is protected once, half the glaze disintegrates Ø Decreased
value of salt rock to 12 and salt powder to 25 Ø Added sugar (for 22 sp), cinnamon (for 28
sp), glaze (for 45 sp), tak (for 60 sp), triptyte (for 40 sp) to /sell command
2:25 pm est
Thursday, November 12, 2009
November UpdateNovember 11,
2009 Ø Put caps on skill crystals (1000 max mana, spirit; 100 max defense, alchemy; 2000 max health) Ø Fixed
bug in spells system (hopefully no more perm fly ^_^) Ø Adjusted note messages Ø Added
“missing” to combat system spice-up, per user request Ø Renamed /salt command to /spice
command (added sugar as necessary for spicing fruit, cinnamon for spicing bread, and nutmeg for spicing milk), per user request Ø Added
mass-storing capability (/stash command for dropping 50 of an item, /stock command for dropping 100 of an item) Ø Added
salt rock crusher device, per user request Ø Added a Prolix national bank account with commands /donate # sp, /national withdraw # sp (prolix leader only),
/national budget (prolix citizens only) Ø Added 2% interest earned for all deposits to a player’s prolix bank account (money comes from prolix
national account if there’s at least 100k); for withdraws, a 3% charge of withdrawal amount is removed and put into
prolix national account Ø Added new command for prolix bank: /request loan of # sp (only works if prolix national account has at least
200k more than loan requested amount) Ø Added capability for Prolix bank cards to be used as “debit cards” for buying items where player
pays for 95% of item’s cost and Prolix national account covers the other 5% of item cost (only works if prolix national
account has at least 50k) Ø Adding national boundaries & banishment capabilities by leaders (leader only command: /banish ____; changed
old /banish command to /remove)
4:15 am est
Sunday, August 23, 2009
More! More! ... Even more Updates!!!August 23, 2009 Ø Fixed
hunting respawn issue by removing the “dropped rewards” feature of hunting Ø Fixed issue where gypsy and market
tents couldn’t be picked up Ø Finally finished fixing farming for five famous friends (try saying that 10x fast ^_^) Ø Added
strength and accuracy target practice systems Ø Fixed housing issue Ø Added net fishing as a new activity
11:23 am est
Thursday, August 20, 2009
New Bot UpdateAugust 20, 2009 Ø Added
tent ownership tags to the Description field of a camped tent Ø Removed limit to buying a health,
spirit, or defense crystal one at a time Ø Added function to allow tents to be picked up, as long as the person has a corresponding tent key (only way
to get one is to use a tent, so even if someone steals your tent, you could just pick up the thief’s tent since the
thief can’t do it himself/herself) Ø Added item storing/pick up capability for cleaning up inventories ( /store itemname command) Ø Death
penalty only comes into effect if person’s Spirit is greater than 1, this will prevent someone from getting negative
Spirit if they are killed frequently Ø Removed nation enter/leave messages Ø Added personal safe zone for Gypsy Tent users Ø Hunting
rewards are now dropped on the ground by a monster and a hunter has to run to pick it up rather than the item automatically
being transferred into person’s inventory
12:26 am est
Saturday, August 8, 2009
August 8th UpdateAugust 8, 2009 Ø Fixed Map HUD bug Ø
Fixed Harvesting Bug Ø Added small, gypsy,
small market, and large market tents that people can /use to camp around in; at least temporarily the camping is permanent Ø Added a small penalty for dying (-1 to Spirit) Ø Added Summoning
as the first of many new magical abilities to learn
4:43 am est
Sunday, June 21, 2009
Bot UpdatesJune 21, 2009 Ø Made
lumberjacking and lead mining Prolix-only trades Ø Instituted farming activity Ø Made
farming and salt mining Tir’an-only trades Ø Build zones require lumber from the user (the
amount of lumber depends on size of the radius of the build area in meters divided by 100) Ø /eat command reworked so all
foods have to be /salt first Ø Lumber can be bought in Prolix and salt powder can be bought in Tir’an
12:45 pm est
Friday, June 12, 2009
Updates Galore!!!! TGIF!!!!Once again, more updates to enjoy this week: Ø Added salt, tak, and triptyte mining to be released at a later date for storyline purposes Ø Added
console to harvesting to let player know they need to use a sickle Ø Added purple narrate spell color
for Tir’anians and green narrate spell color for Prolixians Ø Fixed HUD stats bug Ø Fixed
mana bug Ø Changed name of the regular Gathering skill (formerly Fishing skill) to Food Gathering skill Ø Added
Resource Gathering skill to be used for activities such as lumberjacking and mining Ø Changed amount of ores received
per successful mining = Resource Gathering / 10, so the amount of ores you can potentially receive from each mining run increases
as your skill levels up (note, you can also lose a fraction of the Resource Gathering skill if you die while mining) Ø Added
alchemy skill & alchemy EXP o
once you reach 100 in alchemy, 90% of all your brewing will be a success o before
you reach 100 in alchemy, 40% of all your brewing will be a success Ø Fixed build zone bug
2:28 pm est
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